![]() Stickers and StickPack Icon with the given file name exist in the storage.Īnd hence before fetching the image file we create a function to verify the above conditions and then call the function fetchFile() to fetch the image AssetFileDescriptor.But before doing that we need to make sure that: Our developers use Unity 3D software features to build Cross-platform games, in several cases, the same codebase is used to build games or application for. ![]() ![]() ![]() This provides your own opened FileDescriptor that can be used to read the data, as well as the offset and length of that entry’s data in the file.Īnd so here in our app we will be using AssetFileDescriptor to fetch the Image Assets using AssetManager. Now we will study about AssetFileDescriptor and see how these images are rendered to WhatsApp. Chinese Spanish Japanese Korean Portuguese. Then in the query method of our ContentProvider we have returned specific cursor object (containing details of StickerPack and the Sticker) corresponding to each Uri. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop.We have created a class that extends ContentProvider and in the onCreate we have added 4 URI’s to the Uri matcher object then returned the specific Uri in the overridden function getType().ContentProviders and it’s use in our context. Open the newly downloaded Sticker.ly app, and tap on the + button found in the bottom toolbar.
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